Pacifist and game mechanics.

I played him some more today. One thing I’m noticing is how hard it is to fulfill many game mechanics nonviolently, and how absurd some seem when you view them in character.

The lions share of the points you need to rank up the healing skill are obtained by healing yourself, which makes sense if you fight-after all you get beaten up, and you cast cure on yourself. But if you don’t fight, it’s silly to have that as a requirement for a healer-why would a healer be healing themselves, and why is it weighted more than healing others?

Its fun trying to figure out ways of fulfilling conditions non-violently.


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