Pacifist finally killed some more mobs, and I officially ended it. It just wasn’t fun, despite the ability to be non-violent. The game is still designed to be progressed by killing a ton of mobs, and while you can progress, its even more repetitive and grindy otherwise.
It raised some interesting thoughts for me. We really do focus an awful lot on killing things in games. Some of the korean MMOs are trying to change this with sports-themed ones, but violence really still is a central part of the genre. It’s funny, because how often in real life do we use it, or even expect it to solve anything? Yet in MMOs it is the first and often only option.
It felt fun to try, and I wonder if anyone will make an MMO that will make killing so rare and advancement through other means.