Syp at Biobreak makes a very good point. Why does every MMO have giant spiders? I was about to disagree, but…all of the games I play have had them.
FFXI has giant spiders, one type of model.
Mabinogi not only has them, they have multiple types color coded, and two different models of them. White spider, Red Spider, Black Spider, Red Giant Spider, Burgundy Sickle Laghodessa. Of course, silk in mabinogi is a pretty vital mat for crafting, making up to 4 kinds of cloth, but even then that’s a lot of spiders.
I don’t think I have seen any in Earth Eternal yet, but I play that infrequently.
When I commented, I remarked that processing power and dev time are a big factor. A spider is two circles, eight legs, a texture map, and whatever you want to do for the eyes and pincers. Compare that with trying to design a halfway decent looking scorpion or other insect.
But his points are really good, and made me think. Why are we so tolerant of cliche mobs? Maybe it’s like crates and barrels in FPS, we are so used to them we don’t really register much outrage that they are there, even if they never come with pallets. Or maybe it’s just easier to suspend disbelief with familiar enemies than unfamiliar. It takes less mental energy to justify a giant spider trying to eat you instead of a 3 armed, one-eyed ball with no mouth. Some things instantly signify danger, and maybe devs take advantage of that evolutionary shorthand.
Still, interesting stuff.