It’s been eight days since I bought EVE, and it’s starting to suck me in. It’s not because of the PvP battles in nullsec, because it’s only been eight days and I’m not even thinking of getting shout out of the dinky little frigate or destroyer I can pilot. It’s not because of the community, because I have had very little interaction with them. No parties, no need for help on missions, just me, my Punisher, and space. It’s not even due to the PvE: in eight days I have already repeated missions, and so far every single combat one has been these things:
- Warp to Acceleration Gate.
- Hit Gate, get into a combat area.
- Slowly get into 18 km range or so of one or more enemies.
- Try and keep at 18 km range while my masers cycle and I read a book
- Kill all, then take 30 minutes salvaging because the wrecks are spread across hundreds of km.
What does hook me I think, is that EVE reminds me of the old pen and paper RPGS I used to play in High School. Not D&D, but games like Car Wars, Battletech, or Champions. The draw for me there was building things, be it a armed electric car, a superhero, or a giant light recon mech. EVE reminds me of those days when I would take pen to paper and fool around with the rules for fun. In EVE the thing you build is your spaceship.
Of course, by building I don’t mean actual building from the in-game blueprints or researching them; that doesn’t appeal to me at all. But fitting the ship and learning skills is fun, because its relatively easy to outfit a basic frigate and train skills to experience things. The test for me is if it will still be fun when I hit the “don’t fly what you can afford to lose” wall and have to also wait days for skills to train.
By then though I hope to be in a corporation. I’m not sure if I will wait till I can train to use a cruiser or just train the heck out of frigate skills.