The graphics look great, but could you be any more generic?
Seriously, why do we keep having the exact same archetypes in every single game? Why do rangers need to use bows and have pets all the time? Can’t people think of a different ranged weapon, or even a new one? Why not use a giant boomerang and make a feral class, like Cham Cham from Samurai Showdown? Why not make a class based on a juggler that uses throwing knives? Why not make them throw rubble like Champion Online’s might class? Is it really that hard to be creative in character design that you have to ape archetypes so closely?