It’s better to be part of the solution instead of part of the problem. So here are my ideas on how to increase PvP turnout in games.
-Make introductory PvP low-impact, but low-risk. While increasing risk may increase satisfaction too much risk too early will drive off people.
-Give rewards for failing, if only small rewards for psychological effect.
-Include many more non-combat PvP roles: medic, respawn point maker, scout. Starsiege Tribes let players do so, letting them make shielded respawns closer to enemy bases, let them fix turret defense guns and vehicles, and more. This way if you suck at direct PvP you can be useful.
-balance PvP to avoid “one-shot syndrome.” This is where power levels and force multipliers are so great that it’s possible to be dead in one hit. Even the noobiest noob should be able to take hits before going down.
-Always make it opt-in. The player should know he is going into a fire zone.
-Use PvE to guide players to PvP, and reinforce trying at it. Don’t make both two separate games. This may mean drastically reworking mob AI to use player tactics, even if just one at a time. One mob tries to kite you, the other attacks in swarms, etc.
What ideas do you have?