Start 1:39 A.M. Finish, 3:28 A.M. Level gained : 33
What’s surprising is that I took much less time to gain a longer level. It might be that the quests increase enough to keep a 2 hour per level goal. I’m one level away from the Vibora Bay Crisis, and will finish that up tomorrow.
There wasn’t all that much to describe. Most quests in CO are variations on the same 3 basic ones:
1. KTR or kill more. Pick up drops.
3. Activate items.
That’s what makes it hard to do marathon play sessions. There just aren’t the variables to keep you going. All of the enemies act the same as well. Henchmen just do energy builder style attacks either at range or close in. All other enemies do the same, while using two different powers at fixed intervals.
Groups of henchmen come in 3 or 4, with one two-bar enemy replacing one sometimes. 3 life bar enemies are always by themselves.
Holds or crowd control aren’t needed much. It takes a lot of enemies to down a build that’s made decently.
This is also the downside of a solo-based game. Partying can keep the normal grind fresh by adding variation in people. Also, CO’s reliance on a few zones backfires as a party-based game constantly keeps you moving from spot to spot. Next week I’ll have a bit more time, so I’ll see if I can grind to 40 much quicker.